Databricks Unity Catalog AR VR
Unity Catalog Centralized Data Governance Catalog Schema Table Access Control Lineage Audit AR VR 3D Model Spatial Data Real-time Processing Multi-cloud
| Component | Role | AR/VR Use |
|---|---|---|
| Unity Catalog | Data Governance | จัดการ 3D Assets Metadata |
| Delta Lake | Storage Layer | เก็บ Interaction Logs |
| Spark | Processing | ประมวลผล Point Cloud |
| MLflow | ML Tracking | Train AR/VR ML Models |
| Delta Sharing | Data Sharing | แชร์ 3D Assets ข้ามทีม |
Unity Catalog Setup
# === Databricks Unity Catalog Setup ===
# SQL — Create Catalog and Schema
# CREATE CATALOG ar_vr_project;
# USE CATALOG ar_vr_project;
#
# CREATE SCHEMA raw_data;
# CREATE SCHEMA processed_data;
# CREATE SCHEMA ml_models;
# CREATE SCHEMA analytics;
# -- 3D Model Assets Table
# CREATE TABLE raw_data.model_assets (
# asset_id STRING,
# name STRING,
# format STRING, -- glTF, FBX, OBJ, USD
# file_path STRING,
# file_size_mb DOUBLE,
# vertex_count BIGINT,
# polygon_count BIGINT,
# texture_resolution STRING,
# created_by STRING,
# created_at TIMESTAMP,
# tags ARRAY
# ) USING DELTA
# TBLPROPERTIES ('delta.enableChangeDataFeed' = 'true');
# -- User Interaction Logs
# CREATE TABLE raw_data.interaction_logs (
# session_id STRING,
# user_id STRING,
# device_type STRING, -- Quest3, VisionPro, HoloLens
# event_type STRING, -- gaze, grab, teleport, menu
# position_x DOUBLE,
# position_y DOUBLE,
# position_z DOUBLE,
# rotation_x DOUBLE,
# rotation_y DOUBLE,
# rotation_z DOUBLE,
# timestamp TIMESTAMP,
# fps INT,
# latency_ms DOUBLE
# ) USING DELTA
# PARTITIONED BY (date_trunc('day', timestamp));
# -- Access Control
# GRANT USE CATALOG ON CATALOG ar_vr_project TO `developers`;
# GRANT USE SCHEMA ON SCHEMA raw_data TO `developers`;
# GRANT SELECT ON TABLE raw_data.model_assets TO `developers`;
# GRANT ALL PRIVILEGES ON SCHEMA processed_data TO `data_engineers`;
# -- Row-level Security
# CREATE FUNCTION raw_data.team_filter(team STRING)
# RETURN IF(IS_ACCOUNT_GROUP_MEMBER(team), true, false);
#
# ALTER TABLE raw_data.model_assets
# SET ROW FILTER raw_data.team_filter ON (created_by);
from dataclasses import dataclass, field
from typing import List, Dict
@dataclass
class CatalogObject:
catalog: str
schema: str
table: str
owner: str
row_count: int
size_gb: float
objects = [
CatalogObject("ar_vr_project", "raw_data", "model_assets", "3d_team", 15000, 2.5),
CatalogObject("ar_vr_project", "raw_data", "interaction_logs", "analytics", 50000000, 120.0),
CatalogObject("ar_vr_project", "raw_data", "point_clouds", "3d_team", 500, 500.0),
CatalogObject("ar_vr_project", "processed_data", "user_heatmaps", "analytics", 10000, 5.0),
CatalogObject("ar_vr_project", "ml_models", "gaze_predictor", "ml_team", 50, 0.5),
]
print("Unity Catalog Objects:")
for obj in objects:
print(f" {obj.catalog}.{obj.schema}.{obj.table}")
print(f" Owner: {obj.owner} | Rows: {obj.row_count:,} | Size: {obj.size_gb}GB")
AR/VR Data Pipeline
# === AR/VR Data Processing Pipeline ===
# PySpark — Process Interaction Logs
# from pyspark.sql import SparkSession
# from pyspark.sql.functions import *
# from pyspark.sql.window import Window
#
# spark = SparkSession.builder.appName("ar_vr_analytics").getOrCreate()
#
# # Read interaction logs
# logs = spark.table("ar_vr_project.raw_data.interaction_logs")
#
# # Session Analytics
# session_stats = logs.groupBy("session_id", "user_id", "device_type").agg(
# count("*").alias("event_count"),
# avg("fps").alias("avg_fps"),
# avg("latency_ms").alias("avg_latency"),
# min("timestamp").alias("session_start"),
# max("timestamp").alias("session_end"),
# countDistinct("event_type").alias("unique_events"),
# ).withColumn(
# "session_duration_min",
# (unix_timestamp("session_end") - unix_timestamp("session_start")) / 60
# )
#
# session_stats.write.mode("overwrite").saveAsTable(
# "ar_vr_project.processed_data.session_analytics"
# )
#
# # Heatmap Generation
# heatmap = logs.filter(col("event_type") == "gaze").groupBy(
# round(col("position_x"), 1).alias("x"),
# round(col("position_y"), 1).alias("y"),
# round(col("position_z"), 1).alias("z"),
# ).agg(
# count("*").alias("gaze_count"),
# avg("latency_ms").alias("avg_latency"),
# )
#
# heatmap.write.mode("overwrite").saveAsTable(
# "ar_vr_project.processed_data.gaze_heatmap"
# )
# Device Performance Analysis
device_metrics = {
"Meta Quest 3": {"avg_fps": 72, "avg_latency": 20, "resolution": "2064x2208"},
"Apple Vision Pro": {"avg_fps": 90, "avg_latency": 12, "resolution": "3660x3200"},
"HoloLens 2": {"avg_fps": 60, "avg_latency": 25, "resolution": "2048x1080"},
"PSVR 2": {"avg_fps": 120, "avg_latency": 15, "resolution": "2000x2040"},
}
print("\nAR/VR Device Performance:")
for device, metrics in device_metrics.items():
print(f" [{device}]")
print(f" FPS: {metrics['avg_fps']} | Latency: {metrics['avg_latency']}ms | "
f"Res: {metrics['resolution']}")
# 3D Data Formats
formats = {
"glTF/GLB": {"size": "เล็ก", "quality": "ดี", "use": "Web, Mobile AR"},
"FBX": {"size": "ปานกลาง", "quality": "ดีมาก", "use": "Game Engine"},
"USD": {"size": "ใหญ่", "quality": "ดีมาก", "use": "Film, Apple Vision Pro"},
"OBJ": {"size": "ปานกลาง", "quality": "พื้นฐาน", "use": "Simple 3D Models"},
"Point Cloud (PLY)": {"size": "ใหญ่มาก", "quality": "สูง", "use": "LiDAR, 3D Scan"},
}
print(f"\n\n3D Data Formats:")
for fmt, info in formats.items():
print(f" {fmt}: Size={info['size']} | Quality={info['quality']} | {info['use']}")
Data Governance
# === Data Governance for AR/VR ===
governance_framework = {
"Access Control": {
"level": "Row & Column Level Security",
"tools": "Unity Catalog GRANT/REVOKE",
"policy": "Least Privilege — ให้สิทธิ์เท่าที่จำเป็น",
},
"Data Lineage": {
"level": "Table & Column Level",
"tools": "Unity Catalog Lineage Graph",
"policy": "ติดตามที่มาข้อมูลตั้งแต่ Raw ถึง Dashboard",
},
"Audit Logging": {
"level": "ทุกการเข้าถึง",
"tools": "Unity Catalog Audit Logs + SIEM",
"policy": "บันทึกและตรวจสอบการเข้าถึงข้อมูลสำคัญ",
},
"Data Quality": {
"level": "Table Level",
"tools": "Delta Live Tables Expectations",
"policy": "ตรวจสอบคุณภาพข้อมูลก่อนใช้งาน",
},
"Privacy": {
"level": "PII Detection",
"tools": "Column Masking, Dynamic Views",
"policy": "ซ่อน PII สำหรับผู้ไม่มีสิทธิ์ GDPR Compliance",
},
}
print("Data Governance Framework:")
for area, info in governance_framework.items():
print(f"\n [{area}]")
for k, v in info.items():
print(f" {k}: {v}")
# Delta Sharing
sharing_config = {
"Internal Teams": "แชร์ Processed Data ให้ Analytics Team",
"Partner Studios": "แชร์ 3D Assets ผ่าน Delta Sharing",
"ML Team": "แชร์ Training Data สำหรับ Model Development",
"QA Team": "แชร์ Performance Metrics สำหรับ Testing",
}
print(f"\n\nDelta Sharing Use Cases:")
for recipient, desc in sharing_config.items():
print(f" {recipient}: {desc}")
เคล็ดลับ
- Partitioning: Partition Interaction Logs ตาม Date ลดเวลา Query
- Z-Ordering: Z-ORDER BY session_id สำหรับ Lookup Queries
- Delta Lake: ใช้ Change Data Feed ติดตามการเปลี่ยนแปลง
- Streaming: ใช้ Structured Streaming สำหรับ Real-time Analytics
- Compression: ใช้ glTF/GLB สำหรับ 3D Assets ขนาดเล็ก โหลดเร็ว
Databricks Unity Catalog คืออะไร
Centralized Data Governance Catalog Schema Table Access Control Lineage Audit Multi-cloud AWS Azure GCP Fine-grained Row Column Security
AR/VR Development ต้องใช้ข้อมูลอะไรบ้าง
3D Model mesh texture animation Spatial Data point cloud User Interaction gaze gesture Environment lighting Performance FPS latency
Unity Catalog กับ Hive Metastore ต่างกันอย่างไร
Hive Metastore Workspace เดียว ไม่มี Fine-grained Unity Catalog ข้าม Workspace Row Column Security Lineage Audit Delta Sharing Migrate แนะนำ
Delta Sharing คืออะไร
Open Protocol แชร์ข้อมูลข้ามองค์กร ไม่ Copy REST API Pandas Spark Power BI Access Control Audit Log Data Marketplace
สรุป
Databricks Unity Catalog Data Governance AR VR Development 3D Assets Interaction Logs Delta Lake Spark MLflow Delta Sharing Access Control Lineage Audit Point Cloud Real-time Processing